Whenever I try to UV map a face in Blender 2.7 from a mesh, the whole mesh gets mapped. How can I map parts of a mesh without having it all mapped? -
How can I bend a plane or a face of a cube one way throughout, and making it look smooth, and is it even possible without manually moving each part? : r/blenderhelp
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mesh - Blender 2.8 I want to select the vertices, edges and faces that are on the front ONLY - Blender Stack Exchange